Just an Afterthought
DESCRIPTION
The classic medieval RPG seen from a new perspective. This time you are not the character beating the story, completing quests... You are the town which every Player visits to take some quests, buy weaponary, etc. A mix between Strategy, Tower Defense and City Building, in this game you are managing a small town:
- Click on NPCs to choose which quests they will give the "Players"
- You can buil a forge, hospital or alchemy tower to unlock more ways to play
- Sell resources and weaponary
- Progress the Main Story with Story Quests (sword icon) to win but beware: the Story Quests are more dangerous!
CONTROLS
- Click on NPCs to view a list of quests and select one.
- Click on "For Sale" places to list of buildings to place.
- Click on Shop and select an item from your inventory to sell it (you can adjust the amount and cost)
CREDITS
- Aurum / Eduard Hauer - Programmer & Unity Developer
- HotIceOff / Mark Godin - Art & Sound
- Alexey_Yasher / Alexey Mahaev - Game Desing & Art (weaponary)
Comments
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interesting idea, but progress is slow and i cant even decide where the starting buildings are